03 / drift
0.6 × 100vh
The wash is fixed. Nothing here should travel with the content.
1.2 × 100vh
Watch the open field beside this block — banding shows there, not on the type.
1.8 × 100vh
Turn stress on from the HUD and read the frame counter against this depth.
2.4 × 100vh
Toggle dither here. It should change the field and leave the type alone.
3.0 × 100vh
Long scroll. The scroll-linked variants do their work through this stretch.
3.6 × 100vh
Turn around and scroll back up. Nothing should re-rasterize on the way.